Title is a riff on Andreas Papathanasis’ The tech arms race in AAA - and why I’m abandoning it which argues that big budget game development is taking on more cost and risk to achieve technical improvements (e.g., more visual realism) at the expense of innovation in gameplay and fun.
The essay is interesting throughout, including a mention that aping Hollywood is one of several reasons for the arms race. It doesn’t mention IP or public policy at all. It is about what smaller teams should do in face of the AAA tech arms race. But this decision can be uplifted to public policy, with implications far greater than innovation in gameplay and the enjoyment of gamers (though those are important considering the bazillion hours humans spend playing computer games).
Should public policy in the form of IP work against freedom, equality, and security in order to enable big budget entertainment products, including Hollywood blockbusters and AAA games?
If protecting the highest political values were not enough, further weighing in on a “no” answer: low budget entertainment products can still be fun and innovative, and we’ll love them as we love the culture we’re immersed in. We’ll still love culture if it does not include ultra realistic action games and movies and other heavily marketed forms.