Thanks for pointing that out. I’d wondered why the full interview in Russian wasn’t linked to and was too lazy to look or ask (someone else did, maybe the interviewee and it is now linked).
Two chunks I noticed not included in the English abridgement were on Blender/Synfig trade-offs, and this (autotranslated):
Yes, we have significantly changed the format. Having finished the demo, we went to the limit of their resources and were unhappy with the result. Very much effort was spent on technical work on the vectorization, and from this very cool part of creative suffering. It became clear that if our resources to extend a series so simply unrealistic. So I started to think about a simplified format.
On average Japanese studio usually it does not work more than a hundred people. But I did not have even that, not to mention the fact that we are not Japanese. ^ __ ^ I needed to find such stylistic framework that would correspond to our real possibilities and at the same time retain the attractiveness of the product.
Always interesting to see data on the ~quality/resources curve and what is feasible at the moment for a given libre project. I’ve read somewhere the development hours per minute for the first several Blender shorts but apparently failed to post here, or I’m failing at search (both here and the web).